Tools and project automation
/ on site or remote
By investing in custom tools:
- you reduce the amount of human error
- save valuable time
- meet deadlines more easily
- enhance overall productivity.
Here are couple tools we've developed for our clients:
Rokoko Vision to Maya Converter
This tool streamlines the workflow for animators by converting raw motion capture data from the Rokoko dual-camera system (Rokoko Vision) into ready-to-use “clips” for Maya’s Time Editor. It features batch processing, allowing users to convert entire folders of data in one go, making it perfect for handling large-scale projects efficiently. Designed with ease of use in mind, the tool ensures smooth integration of motion capture data into Maya for seamless animation production.
Facial mocap to Custom Rigs
Effortlessly transform raw facial motion capture data into animations for custom facial rigs with this versatile solution. Compatible with output from ARKit apps like FaceCap, it maps mocap data to custom rig controls, bringing expressions to life with precision and flexibility. Perfect for streamlining facial animation workflows in various creative projects.
Prop Rigger
Designed to streamline prop rigging, this tool bridges the gap between modeling and rigging departments. It empowers modelers to rig props independently and publish them directly to production, reducing the workload on riggers and enhancing efficiency across the pipeline.
Noise Creator
Creating noisy animation manually can be time-consuming and tedious. This tool simplifies the process by allowing animators to easily generate and adjust "noisy" animations directly on top of existing animation, saving time and boosting productivity while ensuring creative flexibility.
Space Switcher with position preservation
This intuitive tool allows animators to effortlessly switch the space parent (IK reference) for any selected limb. Whether it’s arms, legs, spines, necks, heads, or shoulders, the tool provides seamless control, simplifying complex rig adjustments and enhancing animation workflows.
System for procedural rigging faces for bipeds. Click the icon on the left to check out both quick and full breakdown.
Shot-Sculpting Toolset
This tool enhances shot-sculpting workflows within animation scenes by offering three powerful modifiers to fine-tune deformations: Blendshape, Lattice Rig, and SoftMod. These options provide animators with flexible and precise control over their adjustments, ensuring high-quality results tailored to the specific needs of each shot.
T-pose generator:
This tool streamlines the process of preparing a bind pose for characters in animation scenes, optimizing them for cloth simulation in Houdini. It automates key tasks, including:
- Keyframing all controls at animation start (frames 1000 and 1001).
- Positioning the character in a perfect T-pose at frame 970, including adjustments for custom attributes like IK roll and softness.
- Switching hands to FK mode at frame 970, blending smoothly back to the original setting at frame 1001.
- Keying constraints and anim layers, ensuring proper transitions (e.g., weight changes at frames 970 and 1001).
- Optional "Freeze 5 Frames" feature, keeping frames 970-975 and 995-1000 static.
- Ensuring tangents and animation after frame 1001 remain unaffected.
Env Box tool
This tool is designed to optimize animation scenes by making heavy environments with millions of faces more manageable. It allows animators to define an area of interest, automatically hiding everything outside that zone. This significantly reduces scene complexity, making the workflow smoother and more efficient.
Alembic Cache exporter
We developed a user-friendly Alembic cache exporter that streamlines the process of caching animated rig entities. The tool automatically identifies relevant rig components in the scene, selects the proper geometry groups for export, and iterates a new version of the cache.
Additionally, it generates helpful locators for main controls and mesh centers during the export process, ensuring a clean and organized output.
FACS shapes generator
This tool simplifies the creation of FACS shapes by utilizing delta data (.json), making it versatile and applicable to any character. Users can start with an imported template and then refine it to generate a customized set of blendshapes tailored to the specific character, streamlining the facial rigging and animation process.